ZBuffer : Use hardware Z-Buffer (slower) TextureSquareOnly : All textures must be square NoTextureSizeMax256 : To optimize size texture in NoDither : Do not use dither capabilities NoD3D : Do not use 3D hardware accelerat. MaxTextureHeight : Set maximum texture height to pixels MinTextureHeight : Set minimum texture height to pixels MaxTextureWidth : Set maximum texture width to pixels MinTextureWidth : Set minimum texture width to pixels PowerVr : For PowerVr chip if auto-detection OnlyPrimaryDisplay : Don't use 2nd 3D hardware display NoPowerVr : Disable PowerVr auto-detection fullscreen : Start game in fullscreen mode
#NFS THE RUN 60 FPS COMMAND LINE FULL#
If you find something strange or unbalanced let me know so I can try fixing it.Although some command line arguments are listed in the readme files, I've found the full list (by typing "game.exe -h"): I did not look in every single XML the game has to offer. I know there are still things that are not properly adjusted to the higher game speed. Try it out and let me know if something is not working correctly. In the main menu go into options and set the "game speed" setting for ground and space Battles to the maximum.ĥ. Open "Launch 60fps.bat" to launch the mod.Ĥ. Place "Launch 60fps.bat" in your root directory of Star Wars Empire At War Forces of Corruption.ģ. Place the extracted "60fps" folder in your "Mods" folder.Ģ. I changed no animations so they are all sped up unless i could change them via an XML file.ġ. But keep in mind that i probably missed some values.
You should notice that everything moves much smoother than before. Some values are doubled while others were divided by 2 in order to keep the original stats of units and turrets but at a higher frame rate. If you slide it all the way to the right it doubles game speed and all particles and models move at 60 fps.īut since nobody wants to play accelerated all the time I tried to change certain settings in the XML folder about movement speed, recharge time, build time etc. seems to be bound to the "game speed" settings in the options menu.
#NFS THE RUN 60 FPS COMMAND LINE MOD#
This mod is not actually changing that much. Hhh316 (Giles Hodges) for the Hull Texture of the Victory III-class Star Destroyer (Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License)Ĭheck him out at or ĪdamKop for the inspiration of the Victory III-class Star Destroyer Justin Smith for the Engine Texture of the Victory III-class Star Destroyer (© Justin Smith / Wikimedia Commons, CC-By-SA-3.0) Keeper of Faith for the Dreadnought Cruiser and the MC40 Frigate MandoBardenJusik and Ozzy667 for the Munificent Frigate fixed an issue that caused Silri to deal no damage Snowspeeder "Cable Attack" ability has been adjusted to the higher game speed Crusader "Laser defence" ability has been adjusted to the higher game speed fixed MC30c Cluster Bomb detonation time and spread radius fixed capture transition time for secondary structures fixed AT-AT and Colonel Veers firing behavior In example if you control Kuat as the Empire the Imperial Star Destroyer AND the Victory III-class Star Destroyer will cost 20% less.
All new units will now benifit from an ability from certain planets. changed planet abilities in Galactic Conquest. Ion Cannon shots are a little bit more white than before to make them look less like a blue laser added big icons for all ships in Galactic Conquest Correct voice line if a hardpoint is destroyed or targeted.
fixed some issues with the Dreadnought Cruiser (AI should buy and use them now. increased Munificent Frigate skirmish build cost to 3000 credits (was 2700) reduced MC40 shield points to 900 (was 1100) and increased MC40 shield refresh rate to 63 (was 60) added "Power to shields" ability for the MC40 Frigate Munificent Frigate, MC40 Frigate and Dreadnought Cruiser will now benefit from upgrades during skirmish space battles description of Munificent Frigate, MC40 Frigate and Dreadnought Cruiser changed MC40 Frigate and Dreadnought Cruiser are now able to provide orbital bombardment
3 new ships: MC65 (Rebellion), Victory III-class Star Destroyer (Empire) and Heavy Frigate (Zann Consortium)